JAZ's Mystara Campaign (Basic D&D)

Adventure 4 (pt 2)
Idylls of the Rat King

After visiting the Imam the party headed back to the Sheiks home to a feast in their honor, where Abu told tales of there adventure. The next day the party headed back to the silver mine to delve deeper in. When they dropped down into the second level of the mine the party was confronted with a large force of goblins ready for their assault, but with some good planning Silvermoon was able to sleep most of the goblins and the party made short work of the rest.
Confidently the party moved further into the dungeon but the next group of goblins proved to be a challenge for them. After killing 6 out of the 8 goblins the party almost lost Farooq but Abu was able to give him a healing potion that brought him back from the edge of death. Seeing only 2 goblins left Nazeer and Silvermoon move in. Nazeer was badly injured and had to withdraw. Silvermoon pressed the attack but was killed by a very skilled goblin. Garth was able to kill the last 2 goblins but by that time Silvermoon had died. Seeing that Nazeer was also chose to death the party took Silvermoons body and headed out of the mine and back to Parsa.

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Adventure 4 (pt 1)
Idylls of the Rat King

While travelling from Dar el-Tamyya to Parsa the party comes across a couple of broken and battered wagons. When they investigate the wagons they see several bodies, presumably those of the caravan riders. The wagons have the symbol of the mining guild of Parsa. After looking things over a little more they notice goblin tracks leading off into the nearby hills. The party decides to go after the goblins.

After about 30 minutes of tracking the party comes to the entrance to an old abandoned mine. They go in with 2 of their retainers, leaving the other 2 outside to tend to the camels and horses. From there the team moved into the mine and come to a dead end still within site of the entrance. Silver Moon searched and found a secret door and the party proceeded. While in the mine the party fought many goblins and a few giant rats. They also found the crates of ore that were on the wagons of the Parsa mining guild. They also had a goblin prisoner that had told the characters that his leader was a shape-changer. At that point the party decided to leave the mine and take what they found and head to Parsa.

Once the party got to Parsa, Abu went to see his uncle Sheik ibn Fadi. The Sheik was disappointed to see Abu, but after listening to what he had to report, the Sheik tells Hamdi the Vizier to resupply the characters and set them up for the night. The Sheik also says that there will be a feast later that night.

The party then headed over to the mosque so Abu could also report to the Imam about the good work he has been doing in the name of Al-Kalim.

XP Award for this adventure: x/player

Silver Moon (Darel)
Abu Ibn Ali (Rich)
Garth Anvilbottom (Josh)

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Adventure 3
The Burning Plague

Abu Ibn Ali, while meditating in the morning, got a vision from Al-Kalim. Al-Kalim told him that he needed to go to Duvik’s Pass and help those in need. Abu gets Silver Moon but they need some more help so they hire a dwarf off a caravan that had pulled in that morning. His name was Garth Anvilbottom. Together the three of them travel a few hours down the road to the mining town of Duvik’s Pass. There they see a virtual ghost town. As they are walking through town Ekram, an acolyte of Al-Kalim comes up to them saying Al-Kalim had answered his prays by sending them to help. Many of the townsfolk had fallen ill with a plague and many of the miners had not returned from the mine in the last few days. The team head to the mine and find it infested with kobolds. But the kobolds were not the only dangers in the mines, a Orc shaman of Alphak had contaminated the spring that fed the village well and animated the dead miners into zombies. The characters cleared the mine out and removed the blight from the waters saving the village.

XP Award for this adventure: x/player

Silver Moon (Darel)
Abu Ibn Ali (Rich)
Garth Anvilbottom (Josh)

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Adventure 2
Rescue the Blacksmiths Daughter

Abu Ibn Ali and Bakbu ride into Dar el-Tamyya from Parsa. Abu was sent by the Imam of Parsa to extend Al-Kalim’s gratitude for helping out Dar el-Tamyya. They find Silver Moon in the Spitting Camel enjoying the atmosphere. As Abu and Bakbu introduce themselves, Omar the bkacksmith rushes in yelling that goblins kidnapped his daughter Alya and took her into the hills. The characters follow and come to an ancient tome. They battle goblins and skeletons within and eventually rescue Alya and bring her safely home.

XP Award for this adventure: x/player

Silver Moon (Darel)
Abu Ibn Ali (Rich)
Bakbu (Steve)

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Adventure 1
The Jade Hare

Axebeard, Silver Moon, and Fred pull into the town of Dar el-Tamyya after seeing the caravan that they where protecting safely to the caravan field near the warehouse district of town. They hit the Spitting Camel for some drinks to wash down the dust of the road when a man comes in looking for help. From what he tells them the idol that protects the towns water supply was stolen by a band of goblins. The goblins work for a magic user named Abu-Ghabar. Abu-Ghabar uses them to waylay caravans headed to and from Dar el-Tamyya and Parsa. They are told about where Abu-Ghabar and his goblins live by Yusif the general store owner. The party heads out to get the Jade Hare back. On there return one of their number has fallen in battle, Axebeard. They did recover the Jade Hare but Abu-Ghabar got away.

XP Award for this adventure: x/player

Axebeard (Rich)
Silver Moon (Darel)
Fred (Fred)

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